The Team


Mr Islam

 
Mr Choudhury


Mr Miah


Mrs Begum

 

Kabaddi Rules

The core idea of the game is to score points by raiding into the opponent’s court and touching as many defence players as possible without getting caught on a single breath. The players on the defensive side are called “Antis” while the player of the offence is called the “Raider”. The attack in Kabaddi is known as a ‘Raid’. The antis touched by the raider during the attack are declared ‘out’ if they do not succeed in catching the raider before he returns to home court. These players can resume play only when their side scores points against the opposite side during their raiding turn or if the remaining players succeed in catching the opponent’s raider.

The playing area is similar to a badminton court; the area is 12.50 x 10 metres and is divided in half by a mid line. A Baulk line shall be drawn in each half, through the entire width of the court with a distance of 3.75 metres from the mid line. Each side shall consist of 12 players. Seven players shall take the ground at a time and the remaining five players will act as substitutes.

 

Kabaddi full contact rules (GKA version)

  1. All players must stay within the area of play.
  2. The raider must start to chant ‘kabaddi, kabaddi, kabaddi’ continuously as soon as they have crossed the mid line.
  3. The raider must also cross the opponents Baulk line to make a successful raid.
  4. A successful raid can only be achieved by the raider touching a defender (Antis) and returning to her/his own playing area within the space of one intake of breath whilst chanting ‘kabaddi, kabaddi, kabaddi’ continuously.
  5. The defenders must catch the raider before the raider crosses the mid line.
  6. If a defender catches the raider successfully before the raider crosses the mid line the defending team will be awarded one point for a successful defence. The 'caught' raider will must leave the area of play and wait in her/his teams sitting block.
  7. Players are only allowed back into play when their team have made a successful raid. One player is allowed back in for each point scored, and players must be brought back into play in the same order they had to leave the area of play (first off is the first to be brought back into play).
  8. The game will last for forty minutes with two halves of twenty minutes.
  9. If any of the rules are broken, the offending team may be penalised and be deducted one point.
  10. When a team manages to ‘catch’ out the entire opposition, they shall be awarded a Lona and two points shall be awarded for the Lona in addition to the points awarded to the team for ‘catching’ individual players.
  11. A successful raid is when the raiders crosses the baulk line of the defending team makes a touch and return to his half of the court without being caught, or losing chant. A successful raid scores one point.
  12. A successful defence is when the defender (Antis), catches the raider before they reach their half of the court or when the raiders breaks his/her chant A successful defence scores one point.
  13. At the end of the match the team with the most points wins. In the event of a tie, a ‘golden raid’ will be played where the team scoring 3 points first wins the game.